Hooks
static bool BeforeCvLuaGame_lGetNukesExploded(lua_State* L, int& result);static void AfterCvLuaGame_lGetNukesExploded(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetNukesExploded(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetNukesExploded>(host, &BeforeCvLuaGame_lGetNukesExploded);CivRegisterAfter<CivHooks::CvLuaGame_lGetNukesExploded>(host, &AfterCvLuaGame_lGetNukesExploded);CivRegisterReplace<CivHooks::CvLuaGame_lGetNukesExploded>(host, &ReplaceCvLuaGame_lGetNukesExploded);