Hooks
static bool BeforeCvLuaGame_lGetNoNukesCount(lua_State* L, int& result);static void AfterCvLuaGame_lGetNoNukesCount(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetNoNukesCount(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetNoNukesCount>(host, &BeforeCvLuaGame_lGetNoNukesCount);CivRegisterAfter<CivHooks::CvLuaGame_lGetNoNukesCount>(host, &AfterCvLuaGame_lGetNoNukesCount);CivRegisterReplace<CivHooks::CvLuaGame_lGetNoNukesCount>(host, &ReplaceCvLuaGame_lGetNoNukesCount);