CvLuaGame::lGetName(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 1594
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lGetName
Hooks
static bool BeforeCvLuaGame_lGetName(lua_State* L, int& result);static void AfterCvLuaGame_lGetName(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetName(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetName>(host, &BeforeCvLuaGame_lGetName);CivRegisterAfter<CivHooks::CvLuaGame_lGetName>(host, &AfterCvLuaGame_lGetName);CivRegisterReplace<CivHooks::CvLuaGame_lGetName>(host, &ReplaceCvLuaGame_lGetName);
Code
1593//wstring getName();1594int CvLuaGame::lGetName(lua_State* L)1595{1596 luaL_error(L, "NYI");1597 return 0;1598}
Calls
luaL_error