CvLuaGame::lGetMaxTurns(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 836
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lGetMaxTurns
Hooks
static bool BeforeCvLuaGame_lGetMaxTurns(lua_State* L, int& result);static void AfterCvLuaGame_lGetMaxTurns(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetMaxTurns(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetMaxTurns>(host, &BeforeCvLuaGame_lGetMaxTurns);CivRegisterAfter<CivHooks::CvLuaGame_lGetMaxTurns>(host, &AfterCvLuaGame_lGetMaxTurns);CivRegisterReplace<CivHooks::CvLuaGame_lGetMaxTurns>(host, &ReplaceCvLuaGame_lGetMaxTurns);
Code
835//int getMaxTurns();836int CvLuaGame::lGetMaxTurns(lua_State* L)837{838 return BasicLuaMethod(L, &CvGame::getMaxTurns);839}
Calls
- CvGame::getMaxTurns() const
CvLuaMethodWrapper::BasicLuaMethod