CvLuaGame::lGetInitTech(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 1113
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lGetInitTech
Hooks
static bool BeforeCvLuaGame_lGetInitTech(lua_State* L, int& result);static void AfterCvLuaGame_lGetInitTech(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetInitTech(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetInitTech>(host, &BeforeCvLuaGame_lGetInitTech);CivRegisterAfter<CivHooks::CvLuaGame_lGetInitTech>(host, &AfterCvLuaGame_lGetInitTech);CivRegisterReplace<CivHooks::CvLuaGame_lGetInitTech>(host, &ReplaceCvLuaGame_lGetInitTech);
Code
1112//int getInitTech();1113int CvLuaGame::lGetInitTech(lua_State* L)1114{1115 return BasicLuaMethod(L, &CvGame::getInitTech);1116}
Calls
- CvGame::getInitTech() const
CvLuaMethodWrapper::BasicLuaMethod