CvLuaGame::lGetInitLand(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 1107
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lGetInitLand
Hooks
static bool BeforeCvLuaGame_lGetInitLand(lua_State* L, int& result);static void AfterCvLuaGame_lGetInitLand(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetInitLand(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetInitLand>(host, &BeforeCvLuaGame_lGetInitLand);CivRegisterAfter<CivHooks::CvLuaGame_lGetInitLand>(host, &AfterCvLuaGame_lGetInitLand);CivRegisterReplace<CivHooks::CvLuaGame_lGetInitLand>(host, &ReplaceCvLuaGame_lGetInitLand);
Code
1106//int getInitLand();1107int CvLuaGame::lGetInitLand(lua_State* L)1108{1109 return BasicLuaMethod(L, &CvGame::getInitLand);1110}
Calls
- CvGame::getInitLand() const
CvLuaMethodWrapper::BasicLuaMethod