CvLuaGame::lGetGameTurn(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 776
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lGetGameTurn
Hooks
static bool BeforeCvLuaGame_lGetGameTurn(lua_State* L, int& result);static void AfterCvLuaGame_lGetGameTurn(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetGameTurn(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetGameTurn>(host, &BeforeCvLuaGame_lGetGameTurn);CivRegisterAfter<CivHooks::CvLuaGame_lGetGameTurn>(host, &AfterCvLuaGame_lGetGameTurn);CivRegisterReplace<CivHooks::CvLuaGame_lGetGameTurn>(host, &ReplaceCvLuaGame_lGetGameTurn);
Code
775//int getGameTurn();776int CvLuaGame::lGetGameTurn(lua_State* L)777{778 return BasicLuaMethod(L, &CvGame::getGameTurn);779}
Calls
- CvGame::getGameTurn()
CvLuaMethodWrapper::BasicLuaMethod