Bazaar developer reference

CvLuaGame::lGetElapsedGameTurns(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 830
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGetElapsedGameTurns

Hooks

static bool BeforeCvLuaGame_lGetElapsedGameTurns(lua_State* L, int& result);static void AfterCvLuaGame_lGetElapsedGameTurns(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetElapsedGameTurns(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetElapsedGameTurns>(host, &BeforeCvLuaGame_lGetElapsedGameTurns);CivRegisterAfter<CivHooks::CvLuaGame_lGetElapsedGameTurns>(host, &AfterCvLuaGame_lGetElapsedGameTurns);CivRegisterReplace<CivHooks::CvLuaGame_lGetElapsedGameTurns>(host, &ReplaceCvLuaGame_lGetElapsedGameTurns);

Code

829//int getElapsedGameTurns();830int CvLuaGame::lGetElapsedGameTurns(lua_State* L)831{832	return BasicLuaMethod(L, &CvGame::getElapsedGameTurns);833}

Calls

Called by