Hooks
static bool BeforeCvLuaGame_lGetElapsedGameTurns(lua_State* L, int& result);static void AfterCvLuaGame_lGetElapsedGameTurns(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetElapsedGameTurns(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetElapsedGameTurns>(host, &BeforeCvLuaGame_lGetElapsedGameTurns);CivRegisterAfter<CivHooks::CvLuaGame_lGetElapsedGameTurns>(host, &AfterCvLuaGame_lGetElapsedGameTurns);CivRegisterReplace<CivHooks::CvLuaGame_lGetElapsedGameTurns>(host, &ReplaceCvLuaGame_lGetElapsedGameTurns);