Hooks
static bool BeforeCvLuaGame_lGetCurrentEra(lua_State* L, int& result);static void AfterCvLuaGame_lGetCurrentEra(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetCurrentEra(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetCurrentEra>(host, &BeforeCvLuaGame_lGetCurrentEra);CivRegisterAfter<CivHooks::CvLuaGame_lGetCurrentEra>(host, &AfterCvLuaGame_lGetCurrentEra);CivRegisterReplace<CivHooks::CvLuaGame_lGetCurrentEra>(host, &ReplaceCvLuaGame_lGetCurrentEra);