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CvLuaGame::lGetBuildingYieldChange(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 2134
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGetBuildingYieldChange

Hooks

static bool BeforeCvLuaGame_lGetBuildingYieldChange(lua_State* L, int& result);static void AfterCvLuaGame_lGetBuildingYieldChange(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetBuildingYieldChange(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetBuildingYieldChange>(host, &BeforeCvLuaGame_lGetBuildingYieldChange);CivRegisterAfter<CivHooks::CvLuaGame_lGetBuildingYieldChange>(host, &AfterCvLuaGame_lGetBuildingYieldChange);CivRegisterReplace<CivHooks::CvLuaGame_lGetBuildingYieldChange>(host, &ReplaceCvLuaGame_lGetBuildingYieldChange);

Code

2134int CvLuaGame::lGetBuildingYieldChange(lua_State* L)2135{2136	const BuildingTypes eBuilding = (BuildingTypes) luaL_checkint(L, 1);2137	const YieldTypes eYield = (YieldTypes) luaL_checkint(L, 2);21382139	CvBuildingEntry* pkBuildingInfo = GC.getBuildingInfo(eBuilding);2140	CvYieldInfo* pkYieldInfo = GC.getYieldInfo(eYield);21412142	int iYieldChange = 0;2143	if(pkBuildingInfo && pkYieldInfo)2144	{2145		iYieldChange = pkBuildingInfo->GetYieldChange(eYield);2146	}21472148	lua_pushinteger(L, iYieldChange);2149	return 1;2150}

Calls

Called by