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CvLuaGame::lGetAdjustedPopulationPercent(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 603
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGetAdjustedPopulationPercent

Hooks

static bool BeforeCvLuaGame_lGetAdjustedPopulationPercent(lua_State* L, int& result);static void AfterCvLuaGame_lGetAdjustedPopulationPercent(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetAdjustedPopulationPercent(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetAdjustedPopulationPercent>(host, &BeforeCvLuaGame_lGetAdjustedPopulationPercent);CivRegisterAfter<CivHooks::CvLuaGame_lGetAdjustedPopulationPercent>(host, &AfterCvLuaGame_lGetAdjustedPopulationPercent);CivRegisterReplace<CivHooks::CvLuaGame_lGetAdjustedPopulationPercent>(host, &ReplaceCvLuaGame_lGetAdjustedPopulationPercent);

Code

602// int getAdjustedPopulationPercent(VictoryTypes eVictory);603int CvLuaGame::lGetAdjustedPopulationPercent(lua_State* L)604{605	return BasicLuaMethod(L, &CvGame::getAdjustedPopulationPercent);606}

Calls

Called by