Hooks
static bool BeforeCvLuaGame_lGetActivePlayer(lua_State* L, int& result);static void AfterCvLuaGame_lGetActivePlayer(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetActivePlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetActivePlayer>(host, &BeforeCvLuaGame_lGetActivePlayer);CivRegisterAfter<CivHooks::CvLuaGame_lGetActivePlayer>(host, &AfterCvLuaGame_lGetActivePlayer);CivRegisterReplace<CivHooks::CvLuaGame_lGetActivePlayer>(host, &ReplaceCvLuaGame_lGetActivePlayer);