Bazaar developer reference

CvLuaGame::lGameplayDiplomacyAILeaderMessage(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 1904
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGameplayDiplomacyAILeaderMessage

Hooks

static bool BeforeCvLuaGame_lGameplayDiplomacyAILeaderMessage(lua_State* L, int& result);static void AfterCvLuaGame_lGameplayDiplomacyAILeaderMessage(lua_State* L, int& result);static int ReplaceCvLuaGame_lGameplayDiplomacyAILeaderMessage(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGameplayDiplomacyAILeaderMessage>(host, &BeforeCvLuaGame_lGameplayDiplomacyAILeaderMessage);CivRegisterAfter<CivHooks::CvLuaGame_lGameplayDiplomacyAILeaderMessage>(host, &AfterCvLuaGame_lGameplayDiplomacyAILeaderMessage);CivRegisterReplace<CivHooks::CvLuaGame_lGameplayDiplomacyAILeaderMessage>(host, &ReplaceCvLuaGame_lGameplayDiplomacyAILeaderMessage);

Code

1904int CvLuaGame::lGameplayDiplomacyAILeaderMessage(lua_State* L)1905{1906	const int iPlayer = lua_tointeger(L, 1);1907	const int eMessage = lua_tointeger(L, 2);1908	const int iData1 = lua_tointeger(L, 3);1909CUSTOMLOG("STFU: CvLuaGame::GameplayDiplomacyAILeaderMessage");1910	gDLL->GameplayDiplomacyAILeaderMessage((PlayerTypes) iPlayer, DIPLO_UI_STATE_DEFAULT_ROOT, "TEMP", (LeaderheadAnimationTypes) eMessage, iData1);19111912	return 1;1913}

Calls

Called by