CvLuaGame::lCycleUnits(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 491
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lCycleUnits
Hooks
static bool BeforeCvLuaGame_lCycleUnits(lua_State* L, int& result);static void AfterCvLuaGame_lCycleUnits(lua_State* L, int& result);static int ReplaceCvLuaGame_lCycleUnits(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lCycleUnits>(host, &BeforeCvLuaGame_lCycleUnits);CivRegisterAfter<CivHooks::CvLuaGame_lCycleUnits>(host, &AfterCvLuaGame_lCycleUnits);CivRegisterReplace<CivHooks::CvLuaGame_lCycleUnits>(host, &ReplaceCvLuaGame_lCycleUnits);
Code
490// void cycleUnits(bool bClear, bool bForward, bool bWorkers);491int CvLuaGame::lCycleUnits(lua_State* L)492{493 return BasicLuaMethod(L, &CvGame::cycleUnits);494}
Calls
- CvGame::cycleUnits(bool, bool, bool)
CvLuaMethodWrapper::BasicLuaMethod