CvLuaGame::lCycleCities(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 485
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lCycleCities
Hooks
static bool BeforeCvLuaGame_lCycleCities(lua_State* L, int& result);static void AfterCvLuaGame_lCycleCities(lua_State* L, int& result);static int ReplaceCvLuaGame_lCycleCities(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lCycleCities>(host, &BeforeCvLuaGame_lCycleCities);CivRegisterAfter<CivHooks::CvLuaGame_lCycleCities>(host, &AfterCvLuaGame_lCycleCities);CivRegisterReplace<CivHooks::CvLuaGame_lCycleCities>(host, &ReplaceCvLuaGame_lCycleCities);
Code
484// void cycleCities(bool bForward, bool bAdd);485int CvLuaGame::lCycleCities(lua_State* L)486{487 return BasicLuaMethod(L, &CvGame::cycleCities);488}
Calls
- CvGame::cycleCities(bool, bool)
CvLuaMethodWrapper::BasicLuaMethod