Hooks
static bool BeforeCvLuaGame_lCountHumanPlayersEverAlive(lua_State* L, int& result);static void AfterCvLuaGame_lCountHumanPlayersEverAlive(lua_State* L, int& result);static int ReplaceCvLuaGame_lCountHumanPlayersEverAlive(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lCountHumanPlayersEverAlive>(host, &BeforeCvLuaGame_lCountHumanPlayersEverAlive);CivRegisterAfter<CivHooks::CvLuaGame_lCountHumanPlayersEverAlive>(host, &AfterCvLuaGame_lCountHumanPlayersEverAlive);CivRegisterReplace<CivHooks::CvLuaGame_lCountHumanPlayersEverAlive>(host, &ReplaceCvLuaGame_lCountHumanPlayersEverAlive);