Hooks
static bool BeforeCvLuaGame_lCountHumanPlayersAlive(lua_State* L, int& result);static void AfterCvLuaGame_lCountHumanPlayersAlive(lua_State* L, int& result);static int ReplaceCvLuaGame_lCountHumanPlayersAlive(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lCountHumanPlayersAlive>(host, &BeforeCvLuaGame_lCountHumanPlayersAlive);CivRegisterAfter<CivHooks::CvLuaGame_lCountHumanPlayersAlive>(host, &AfterCvLuaGame_lCountHumanPlayersAlive);CivRegisterReplace<CivHooks::CvLuaGame_lCountHumanPlayersAlive>(host, &ReplaceCvLuaGame_lCountHumanPlayersAlive);