Hooks
static bool BeforeCvLuaGame_lCountCivTeamsEverAlive(lua_State* L, int& result);static void AfterCvLuaGame_lCountCivTeamsEverAlive(lua_State* L, int& result);static int ReplaceCvLuaGame_lCountCivTeamsEverAlive(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lCountCivTeamsEverAlive>(host, &BeforeCvLuaGame_lCountCivTeamsEverAlive);CivRegisterAfter<CivHooks::CvLuaGame_lCountCivTeamsEverAlive>(host, &AfterCvLuaGame_lCountCivTeamsEverAlive);CivRegisterReplace<CivHooks::CvLuaGame_lCountCivTeamsEverAlive>(host, &ReplaceCvLuaGame_lCountCivTeamsEverAlive);