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CvLuaGame::lCountCivTeamsEverAlive(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 647
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lCountCivTeamsEverAlive

Hooks

static bool BeforeCvLuaGame_lCountCivTeamsEverAlive(lua_State* L, int& result);static void AfterCvLuaGame_lCountCivTeamsEverAlive(lua_State* L, int& result);static int ReplaceCvLuaGame_lCountCivTeamsEverAlive(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lCountCivTeamsEverAlive>(host, &BeforeCvLuaGame_lCountCivTeamsEverAlive);CivRegisterAfter<CivHooks::CvLuaGame_lCountCivTeamsEverAlive>(host, &AfterCvLuaGame_lCountCivTeamsEverAlive);CivRegisterReplace<CivHooks::CvLuaGame_lCountCivTeamsEverAlive>(host, &ReplaceCvLuaGame_lCountCivTeamsEverAlive);

Code

646// int CountCivTeamsEverAlive();647int CvLuaGame::lCountCivTeamsEverAlive(lua_State* L)648{649	return BasicLuaMethod(L, &CvGame::countCivTeamsEverAlive);650}

Calls

Called by