Hooks
static bool BeforeCvLuaGame_lCountCivPlayersEverAlive(lua_State* L, int& result);static void AfterCvLuaGame_lCountCivPlayersEverAlive(lua_State* L, int& result);static int ReplaceCvLuaGame_lCountCivPlayersEverAlive(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lCountCivPlayersEverAlive>(host, &BeforeCvLuaGame_lCountCivPlayersEverAlive);CivRegisterAfter<CivHooks::CvLuaGame_lCountCivPlayersEverAlive>(host, &AfterCvLuaGame_lCountCivPlayersEverAlive);CivRegisterReplace<CivHooks::CvLuaGame_lCountCivPlayersEverAlive>(host, &ReplaceCvLuaGame_lCountCivPlayersEverAlive);