Hooks
static bool BeforeCvLuaGame_lCountCivPlayersAlive(lua_State* L, int& result);static void AfterCvLuaGame_lCountCivPlayersAlive(lua_State* L, int& result);static int ReplaceCvLuaGame_lCountCivPlayersAlive(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lCountCivPlayersAlive>(host, &BeforeCvLuaGame_lCountCivPlayersAlive);CivRegisterAfter<CivHooks::CvLuaGame_lCountCivPlayersAlive>(host, &AfterCvLuaGame_lCountCivPlayersAlive);CivRegisterReplace<CivHooks::CvLuaGame_lCountCivPlayersAlive>(host, &ReplaceCvLuaGame_lCountCivPlayersAlive);