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CvLuaGame::lCityPurchaseProject(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 586
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lCityPurchaseProject

Hooks

static bool BeforeCvLuaGame_lCityPurchaseProject(lua_State* L, int& result);static void AfterCvLuaGame_lCityPurchaseProject(lua_State* L, int& result);static int ReplaceCvLuaGame_lCityPurchaseProject(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lCityPurchaseProject>(host, &BeforeCvLuaGame_lCityPurchaseProject);CivRegisterAfter<CivHooks::CvLuaGame_lCityPurchaseProject>(host, &AfterCvLuaGame_lCityPurchaseProject);CivRegisterReplace<CivHooks::CvLuaGame_lCityPurchaseProject>(host, &ReplaceCvLuaGame_lCityPurchaseProject);

Code

585// void cityPurchase(CyCity* pCity, UnitTypes eUnitType, BuildingTypes eBuildingType, ProjectTypes eProjectTypes);586int CvLuaGame::lCityPurchaseProject(lua_State* L)587{588	CvCity* pkCity = CvLuaCity::GetInstance(L, 1);589	const ProjectTypes eProjectType = (ProjectTypes)lua_tointeger(L, 2);590	const YieldTypes ePurchaseYield = (YieldTypes)lua_tointeger(L, 3);591592	GetInstance()->CityPurchase(pkCity, NO_UNIT, NO_BUILDING, eProjectType, ePurchaseYield);593	return 0;594}

Calls

Called by