Hooks
static bool BeforeCvLuaGame_lCityPurchaseProject(lua_State* L, int& result);static void AfterCvLuaGame_lCityPurchaseProject(lua_State* L, int& result);static int ReplaceCvLuaGame_lCityPurchaseProject(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lCityPurchaseProject>(host, &BeforeCvLuaGame_lCityPurchaseProject);CivRegisterAfter<CivHooks::CvLuaGame_lCityPurchaseProject>(host, &AfterCvLuaGame_lCityPurchaseProject);CivRegisterReplace<CivHooks::CvLuaGame_lCityPurchaseProject>(host, &ReplaceCvLuaGame_lCityPurchaseProject);
Code
585// void cityPurchase(CyCity* pCity, UnitTypes eUnitType, BuildingTypes eBuildingType, ProjectTypes eProjectTypes);586int CvLuaGame::lCityPurchaseProject(lua_State* L)587{588 CvCity* pkCity = CvLuaCity::GetInstance(L, 1);589 const ProjectTypes eProjectType = (ProjectTypes)lua_tointeger(L, 2);590 const YieldTypes ePurchaseYield = (YieldTypes)lua_tointeger(L, 3);591592 GetInstance()->CityPurchase(pkCity, NO_UNIT, NO_BUILDING, eProjectType, ePurchaseYield);593 return 0;594}