Hooks
static bool BeforeCvLuaGame_lCityPurchaseBuilding(lua_State* L, int& result);static void AfterCvLuaGame_lCityPurchaseBuilding(lua_State* L, int& result);static int ReplaceCvLuaGame_lCityPurchaseBuilding(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lCityPurchaseBuilding>(host, &BeforeCvLuaGame_lCityPurchaseBuilding);CivRegisterAfter<CivHooks::CvLuaGame_lCityPurchaseBuilding>(host, &AfterCvLuaGame_lCityPurchaseBuilding);CivRegisterReplace<CivHooks::CvLuaGame_lCityPurchaseBuilding>(host, &ReplaceCvLuaGame_lCityPurchaseBuilding);
Code
574// void cityPurchase(CyCity* pCity, UnitTypes eUnitType, BuildingTypes eBuildingType, ProjectTypes eProjectTypes);575int CvLuaGame::lCityPurchaseBuilding(lua_State* L)576{577 CvCity* pkCity = CvLuaCity::GetInstance(L, 1);578 const BuildingTypes eBuildingType = (BuildingTypes)lua_tointeger(L, 2);579 const YieldTypes ePurchaseYield = (YieldTypes)lua_tointeger(L, 3);580581 GetInstance()->CityPurchase(pkCity, NO_UNIT, eBuildingType, NO_PROJECT, ePurchaseYield);582 return 0;583}