Hooks
static bool BeforeCvLuaGame_lChangeMaxTurns(lua_State* L, int& result);static void AfterCvLuaGame_lChangeMaxTurns(lua_State* L, int& result);static int ReplaceCvLuaGame_lChangeMaxTurns(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lChangeMaxTurns>(host, &BeforeCvLuaGame_lChangeMaxTurns);CivRegisterAfter<CivHooks::CvLuaGame_lChangeMaxTurns>(host, &AfterCvLuaGame_lChangeMaxTurns);CivRegisterReplace<CivHooks::CvLuaGame_lChangeMaxTurns>(host, &ReplaceCvLuaGame_lChangeMaxTurns);