Hooks
static bool BeforeCvLuaGame_lCanTrainNukes(lua_State* L, int& result);static void AfterCvLuaGame_lCanTrainNukes(lua_State* L, int& result);static int ReplaceCvLuaGame_lCanTrainNukes(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lCanTrainNukes>(host, &BeforeCvLuaGame_lCanTrainNukes);CivRegisterAfter<CivHooks::CvLuaGame_lCanTrainNukes>(host, &AfterCvLuaGame_lCanTrainNukes);CivRegisterReplace<CivHooks::CvLuaGame_lCanTrainNukes>(host, &ReplaceCvLuaGame_lCanTrainNukes);