Hooks
static bool BeforeCvLuaGame_lCalculateSyncChecksum(lua_State* L, int& result);static void AfterCvLuaGame_lCalculateSyncChecksum(lua_State* L, int& result);static int ReplaceCvLuaGame_lCalculateSyncChecksum(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lCalculateSyncChecksum>(host, &BeforeCvLuaGame_lCalculateSyncChecksum);CivRegisterAfter<CivHooks::CvLuaGame_lCalculateSyncChecksum>(host, &AfterCvLuaGame_lCalculateSyncChecksum);CivRegisterReplace<CivHooks::CvLuaGame_lCalculateSyncChecksum>(host, &ReplaceCvLuaGame_lCalculateSyncChecksum);