CvLuaGame::lAddPlayer(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 1768
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lAddPlayer
Hooks
static bool BeforeCvLuaGame_lAddPlayer(lua_State* L, int& result);static void AfterCvLuaGame_lAddPlayer(lua_State* L, int& result);static int ReplaceCvLuaGame_lAddPlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lAddPlayer>(host, &BeforeCvLuaGame_lAddPlayer);CivRegisterAfter<CivHooks::CvLuaGame_lAddPlayer>(host, &AfterCvLuaGame_lAddPlayer);CivRegisterReplace<CivHooks::CvLuaGame_lAddPlayer>(host, &ReplaceCvLuaGame_lAddPlayer);
Code
1767//void addPlayer(PlayerTypes eNewPlayer, LeaderHeadTypes eLeader, CivilizationTypes eCiv);1768int CvLuaGame::lAddPlayer(lua_State* L)1769{1770 return BasicLuaMethod(L, &CvGame::addPlayer);1771}
Calls
- CvGame::addPlayer(PlayerTypes, LeaderHeadTypes, CivilizationTypes)
CvLuaMethodWrapper::BasicLuaMethod