CvLuaArea::lIsWater(lua_State *)
- Defined in
- Lua/CvLuaArea.cpp, line 207
- Class
- CvLuaArea
- Hook name
CivHooks::CvLuaArea_lIsWater
Hooks
static bool BeforeCvLuaArea_lIsWater(lua_State* L, int& result);static void AfterCvLuaArea_lIsWater(lua_State* L, int& result);static int ReplaceCvLuaArea_lIsWater(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaArea_lIsWater>(host, &BeforeCvLuaArea_lIsWater);CivRegisterAfter<CivHooks::CvLuaArea_lIsWater>(host, &AfterCvLuaArea_lIsWater);CivRegisterReplace<CivHooks::CvLuaArea_lIsWater>(host, &ReplaceCvLuaArea_lIsWater);
Code
206//bool isWater();207int CvLuaArea::lIsWater(lua_State* L)208{209 CvArea* pkArea = GetInstance(L);210 const bool bResult = pkArea->isWater();211 lua_pushboolean(L, bResult);212 return 1;213}
Calls
- CvArea::isWater() const
CvLuaScopedInstance::GetInstancelua_pushboolean