CvLuaArea::lGetUnitsPerPlayer(lua_State *)
- Defined in
- Lua/CvLuaArea.cpp, line 216
- Class
- CvLuaArea
- Hook name
CivHooks::CvLuaArea_lGetUnitsPerPlayer
Hooks
static bool BeforeCvLuaArea_lGetUnitsPerPlayer(lua_State* L, int& result);static void AfterCvLuaArea_lGetUnitsPerPlayer(lua_State* L, int& result);static int ReplaceCvLuaArea_lGetUnitsPerPlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaArea_lGetUnitsPerPlayer>(host, &BeforeCvLuaArea_lGetUnitsPerPlayer);CivRegisterAfter<CivHooks::CvLuaArea_lGetUnitsPerPlayer>(host, &AfterCvLuaArea_lGetUnitsPerPlayer);CivRegisterReplace<CivHooks::CvLuaArea_lGetUnitsPerPlayer>(host, &ReplaceCvLuaArea_lGetUnitsPerPlayer);
Code
215//int getUnitsPerPlayer(PlayerTypes eIndex);216int CvLuaArea::lGetUnitsPerPlayer(lua_State* L)217{218 CvArea* pkArea = GetInstance(L);219 const PlayerTypes eIndex = (PlayerTypes)lua_tointeger(L, 2);220221 const int iResult = pkArea->getUnitsPerPlayer(eIndex);222 lua_pushinteger(L, iResult);223 return 1;224}
Calls
- CvArea::getUnitsPerPlayer(PlayerTypes) const
CvLuaScopedInstance::GetInstancelua_pushintegerlua_tointeger