CvLuaArea::lGetTargetCity(lua_State *)
- Defined in
- Lua/CvLuaArea.cpp, line 283
- Class
- CvLuaArea
- Hook name
CivHooks::CvLuaArea_lGetTargetCity
Hooks
static bool BeforeCvLuaArea_lGetTargetCity(lua_State* L, int& result);static void AfterCvLuaArea_lGetTargetCity(lua_State* L, int& result);static int ReplaceCvLuaArea_lGetTargetCity(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaArea_lGetTargetCity>(host, &BeforeCvLuaArea_lGetTargetCity);CivRegisterAfter<CivHooks::CvLuaArea_lGetTargetCity>(host, &AfterCvLuaArea_lGetTargetCity);CivRegisterReplace<CivHooks::CvLuaArea_lGetTargetCity>(host, &ReplaceCvLuaArea_lGetTargetCity);
Code
282//CyCity* getTargetCity(PlayerTypes eIndex);283int CvLuaArea::lGetTargetCity(lua_State* L)284{285 CvArea* pkArea = GetInstance(L);286 const PlayerTypes eIndex = (PlayerTypes)lua_tointeger(L, 2);287288 CvCity* pkCity = pkArea->getTargetCity(eIndex);289 CvLuaCity::Push(L, pkCity);290 return 1;291}
Calls
- CvArea::getTargetCity(PlayerTypes) const
CvLuaScopedInstance::GetInstanceCvLuaScopedInstance::Pushlua_tointeger