CvLuaArea::lGetPopulationPerPlayer(lua_State *)
- Defined in
- Lua/CvLuaArea.cpp, line 238
- Class
- CvLuaArea
- Hook name
CivHooks::CvLuaArea_lGetPopulationPerPlayer
Hooks
static bool BeforeCvLuaArea_lGetPopulationPerPlayer(lua_State* L, int& result);static void AfterCvLuaArea_lGetPopulationPerPlayer(lua_State* L, int& result);static int ReplaceCvLuaArea_lGetPopulationPerPlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaArea_lGetPopulationPerPlayer>(host, &BeforeCvLuaArea_lGetPopulationPerPlayer);CivRegisterAfter<CivHooks::CvLuaArea_lGetPopulationPerPlayer>(host, &AfterCvLuaArea_lGetPopulationPerPlayer);CivRegisterReplace<CivHooks::CvLuaArea_lGetPopulationPerPlayer>(host, &ReplaceCvLuaArea_lGetPopulationPerPlayer);
Code
237//int getPopulationPerPlayer(PlayerTypes eIndex);238int CvLuaArea::lGetPopulationPerPlayer(lua_State* L)239{240 CvArea* pkArea = GetInstance(L);241 const PlayerTypes eIndex = (PlayerTypes)lua_tointeger(L, 2);242243 const int iResult = pkArea->getPopulationPerPlayer(eIndex);244 lua_pushinteger(L, iResult);245 return 1;246}
Calls
- CvArea::getPopulationPerPlayer(PlayerTypes) const
CvLuaScopedInstance::GetInstancelua_pushintegerlua_tointeger