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CvLuaArea::lGetCitiesPerPlayer(lua_State *)

Defined in
Lua/CvLuaArea.cpp, line 227
Class
CvLuaArea
Hook name
CivHooks::CvLuaArea_lGetCitiesPerPlayer

Hooks

static bool BeforeCvLuaArea_lGetCitiesPerPlayer(lua_State* L, int& result);static void AfterCvLuaArea_lGetCitiesPerPlayer(lua_State* L, int& result);static int ReplaceCvLuaArea_lGetCitiesPerPlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaArea_lGetCitiesPerPlayer>(host, &BeforeCvLuaArea_lGetCitiesPerPlayer);CivRegisterAfter<CivHooks::CvLuaArea_lGetCitiesPerPlayer>(host, &AfterCvLuaArea_lGetCitiesPerPlayer);CivRegisterReplace<CivHooks::CvLuaArea_lGetCitiesPerPlayer>(host, &ReplaceCvLuaArea_lGetCitiesPerPlayer);

Code

226//int getCitiesPerPlayer(PlayerTypes eIndex);227int CvLuaArea::lGetCitiesPerPlayer(lua_State* L)228{229	CvArea* pkArea = GetInstance(L);230	const PlayerTypes eIndex = (PlayerTypes)lua_tointeger(L, 2);231232	const int iResult = pkArea->getCitiesPerPlayer(eIndex);233	lua_pushinteger(L, iResult);234	return 1;235}

Calls

Called by