CvLuaArea::lGetCitiesPerPlayer(lua_State *)
- Defined in
- Lua/CvLuaArea.cpp, line 227
- Class
- CvLuaArea
- Hook name
CivHooks::CvLuaArea_lGetCitiesPerPlayer
Hooks
static bool BeforeCvLuaArea_lGetCitiesPerPlayer(lua_State* L, int& result);static void AfterCvLuaArea_lGetCitiesPerPlayer(lua_State* L, int& result);static int ReplaceCvLuaArea_lGetCitiesPerPlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaArea_lGetCitiesPerPlayer>(host, &BeforeCvLuaArea_lGetCitiesPerPlayer);CivRegisterAfter<CivHooks::CvLuaArea_lGetCitiesPerPlayer>(host, &AfterCvLuaArea_lGetCitiesPerPlayer);CivRegisterReplace<CivHooks::CvLuaArea_lGetCitiesPerPlayer>(host, &ReplaceCvLuaArea_lGetCitiesPerPlayer);
Code
226//int getCitiesPerPlayer(PlayerTypes eIndex);227int CvLuaArea::lGetCitiesPerPlayer(lua_State* L)228{229 CvArea* pkArea = GetInstance(L);230 const PlayerTypes eIndex = (PlayerTypes)lua_tointeger(L, 2);231232 const int iResult = pkArea->getCitiesPerPlayer(eIndex);233 lua_pushinteger(L, iResult);234 return 1;235}
Calls
- CvArea::getCitiesPerPlayer(PlayerTypes) const
CvLuaScopedInstance::GetInstancelua_pushintegerlua_tointeger