Bazaar developer reference

CvWorldBuilderMapLoader::ScatterResources(lua_State *)

Defined in
CvWorldBuilderMapLoader.cpp, line 2167
Class
CvWorldBuilderMapLoader
Hook name
CivHooks::CvWorldBuilderMapLoader_ScatterResources

Hooks

static bool BeforeCvWorldBuilderMapLoader_ScatterResources(lua_State* L, int& result);static void AfterCvWorldBuilderMapLoader_ScatterResources(lua_State* L, int& result);static int ReplaceCvWorldBuilderMapLoader_ScatterResources(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvWorldBuilderMapLoader_ScatterResources>(host, &BeforeCvWorldBuilderMapLoader_ScatterResources);CivRegisterAfter<CivHooks::CvWorldBuilderMapLoader_ScatterResources>(host, &AfterCvWorldBuilderMapLoader_ScatterResources);CivRegisterReplace<CivHooks::CvWorldBuilderMapLoader_ScatterResources>(host, &ReplaceCvWorldBuilderMapLoader_ScatterResources);

Code

2167int CvWorldBuilderMapLoader::ScatterResources(lua_State* L)2168{2169	if(L == NULL)2170	{2171		FAssertMsg(L, "Seriously, you really need a lua state for this.");2172		return 0;2173	}21742175	const int iTop = lua_gettop(L);21762177	ICvEngineScriptSystem1* pkScriptSystem = gDLL->GetScriptSystem();2178	if(pkScriptSystem != NULL)2179	{2180		const bool bLoadedMapGenerator = pkScriptSystem->LoadFile(L, "WorldBuilderRandomItems.lua");2181		FAssertMsg(bLoadedMapGenerator, "Failed to load WorldBuilderRandomItems.lua");2182		if(bLoadedMapGenerator)2183		{2184			lua_getglobal(L, "AddResourcesForWorldBuilderMap");2185			if(lua_isfunction(L, -1))2186				pkScriptSystem->CallFunction(L, 0, 0);2187			else2188				FAssertMsg(0, "Failed to find \"AddResourcesForWorldBuilderMap\" in WorldBuilderRandomItems.lua");2189		}2190	}21912192	lua_settop(L, iTop);21932194	return 0;2195}

Calls

Called by