Bazaar developer reference

CvWorldBuilderMapLoader::ScatterGoodies(lua_State *)

Defined in
CvWorldBuilderMapLoader.cpp, line 2197
Class
CvWorldBuilderMapLoader
Hook name
CivHooks::CvWorldBuilderMapLoader_ScatterGoodies

Hooks

static bool BeforeCvWorldBuilderMapLoader_ScatterGoodies(lua_State* L, int& result);static void AfterCvWorldBuilderMapLoader_ScatterGoodies(lua_State* L, int& result);static int ReplaceCvWorldBuilderMapLoader_ScatterGoodies(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvWorldBuilderMapLoader_ScatterGoodies>(host, &BeforeCvWorldBuilderMapLoader_ScatterGoodies);CivRegisterAfter<CivHooks::CvWorldBuilderMapLoader_ScatterGoodies>(host, &AfterCvWorldBuilderMapLoader_ScatterGoodies);CivRegisterReplace<CivHooks::CvWorldBuilderMapLoader_ScatterGoodies>(host, &ReplaceCvWorldBuilderMapLoader_ScatterGoodies);

Code

2197int CvWorldBuilderMapLoader::ScatterGoodies(lua_State* L)2198{2199	if(L == NULL)2200	{2201		FAssertMsg(L, "Seriously, you really need a lua state for this.");2202		return 0;2203	}22042205	const int iTop = lua_gettop(L);22062207	ICvEngineScriptSystem1* pkScriptSystem = gDLL->GetScriptSystem();2208	if(pkScriptSystem != NULL)2209	{2210		const bool bLoadedMapGenerator = pkScriptSystem->LoadFile(L, "WorldBuilderRandomItems.lua");2211		FAssertMsg(bLoadedMapGenerator, "Failed to load WorldBuilderRandomItems.lua");2212		if(bLoadedMapGenerator)2213		{2214			lua_getglobal(L, "AddGoodies");2215			if(lua_isfunction(L, -1))2216				pkScriptSystem->CallFunction(L, 0, 0);2217			else2218				FAssertMsg(0, "Failed to find \"AddGoodies\" in WorldBuilderRandomItems.lua");2219		}2220	}22212222	lua_settop(L, iTop);22232224	return 0;2225}

Calls

Called by