GetPostCombatDelay()
- Defined in
- CvUnitCombat.cpp, line 31
- Hook name
CivHooks::CvUnitCombat_cpp_GetPostCombatDelay
Hooks
static bool BeforeCvUnitCombat_cpp_GetPostCombatDelay(int& result);static void AfterCvUnitCombat_cpp_GetPostCombatDelay(int& result);static int ReplaceCvUnitCombat_cpp_GetPostCombatDelay(int (*original)());CivRegisterBefore<CivHooks::CvUnitCombat_cpp_GetPostCombatDelay>(host, &BeforeCvUnitCombat_cpp_GetPostCombatDelay);CivRegisterAfter<CivHooks::CvUnitCombat_cpp_GetPostCombatDelay>(host, &AfterCvUnitCombat_cpp_GetPostCombatDelay);CivRegisterReplace<CivHooks::CvUnitCombat_cpp_GetPostCombatDelay>(host, &ReplaceCvUnitCombat_cpp_GetPostCombatDelay);
Code
31static int GetPostCombatDelay()32{33 return CvPreGame::quickCombat()?POST_QUICK_COMBAT_DELAY:POST_COMBAT_DELAY;34}
Calls
Called by
- CvUnitCombat::ResolveAirSweep(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveAirUnitVsCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveCityMeleeCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveMeleeCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveNuclearCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveRangedUnitVsCombat(const CvCombatInfo &, uint)