CvPreGame::quickCombat()
- Defined in
- CvPreGame.cpp, line 1692
- Hook name
CivHooks::CvPreGame_quickCombat
Hooks
static bool BeforeCvPreGame_quickCombat(bool& result);static void AfterCvPreGame_quickCombat(bool& result);static bool ReplaceCvPreGame_quickCombat(bool (*original)());CivRegisterBefore<CivHooks::CvPreGame_quickCombat>(host, &BeforeCvPreGame_quickCombat);CivRegisterAfter<CivHooks::CvPreGame_quickCombat>(host, &AfterCvPreGame_quickCombat);CivRegisterReplace<CivHooks::CvPreGame_quickCombat>(host, &ReplaceCvPreGame_quickCombat);
Code
1692bool quickCombat()1693{1694 return s_quickCombat;1695}
Calls
FAutoVariable::operator const bool &
Called by
- CvCity::rangeStrike(int, int)
- CvDllPreGame::quickCombat()
- CvUnitCombat::Attack(CvUnit &, CvPlot &, ATTACK_OPTION)
- CvUnitCombat::AttackAir(CvUnit &, CvPlot &, ATTACK_OPTION)
- CvUnitCombat::AttackAirSweep(CvUnit &, CvPlot &, ATTACK_OPTION)
- CvUnitCombat::AttackCity(CvUnit &, CvPlot &, CvUnitCombat::ATTACK_OPTION)
- CvUnitCombat::AttackNuclear(CvUnit &, int, int, ATTACK_OPTION)
- CvUnitCombat::AttackRanged(CvUnit &, int, int, CvUnitCombat::ATTACK_OPTION)
- GetPostCombatDelay()