CvUnit::isEmbarked() const
- Defined in
- CvUnit.h, line 264
- Class
- CvUnit
- Not a hook point
- written in a header
Code
264 inline bool isEmbarked() const265 {266 return m_bEmbarked;267 }
Calls
FAutoVariable::operator const bool &
Called by
48 functions in 14 files
- CvAIOperationNavalSuperiority::FindBestTarget()
- UnitPathInitialize(const void *, CvAStar *)
- CvCity::rangeCombatUnitDefense(const CvUnit *) const
- CvDllUnit::IsEmbarked() const
- CvHomelandAI::ExecuteWorkerMoves(bool)
- CvHomelandAI::PlotHealMoves()
- CvPlayer::DoUnitReset()
- CvPlot::isValidDomainForAction(const CvUnit &) const
- CvTacticalAI::ExecuteEscortEmbarkedMoves()
- CvTacticalAI::FindTacticalTargets()
- CvTacticalAI::IsMediumPriorityCivilianTarget(CvTacticalTarget *)
- CvTacticalAI::PlotHealMoves()
- CvTacticalAnalysisMap::AddToDominanceZones(int, CvTacticalAnalysisCell *)
- CvTacticalAnalysisMap::CalculateMilitaryStrengths()
- CvTeam::UpdateEmbarkGraphics()
- CvUnit::AreUnitsOfSameType(const CvUnit &, const bool) const
- CvUnit::GetMaxAttackStrength(const CvPlot *, const CvPlot *, const CvUnit *) const
- CvUnit::GetNumEnemyUnitsAdjacent(const CvUnit *) const
- CvUnit::GetRangeCombatDamage(const CvUnit *, CvCity *, bool, int) const
- CvUnit::UnitAttack(int, int, int, int)
- CvUnit::baseMoves(DomainTypes) const
- CvUnit::canAirSweep() const
- CvUnit::canBuild(const CvPlot *, BuildTypes, bool, bool) const
- CvUnit::canDisembark(const CvPlot *) const
- CvUnit::canDisembarkOnto(const CvPlot &, bool) const
- CvUnit::canDisembarkOnto(const CvPlot &, const CvPlot &, bool, bool) const
- CvUnit::canEmbark(const CvPlot *) const
- CvUnit::canEmbarkOnto(const CvPlot &, const CvPlot &, bool, bool) const
- CvUnit::canEnterTerrain(const CvPlot &, byte) const
- CvUnit::canHeal(const CvPlot *, bool) const
- CvUnit::canMoveInto(const CvPlot &, byte) const
- CvUnit::canParadrop(const CvPlot *, bool) const
- CvUnit::canPillage(const CvPlot *) const
- CvUnit::canPlunderTradeRoute(const CvPlot *, bool) const
- CvUnit::canRangeStrike() const
- CvUnit::canSetUpForRangedAttack(const CvPlot *) const
- CvUnit::convert(CvUnit *, bool)
- CvUnit::isBetterDefenderThan(const CvUnit *, const CvUnit *) const
- CvUnit::move(CvPlot &, bool)
- CvUnit::repairFleet()
- CvUnit::setXY(int, int, bool, bool, bool, bool, bool)
- CvUnit::setupGraphical()
- CvUnit::visibilityRange() const
- CvUnitCombat::Attack(CvUnit &, CvPlot &, ATTACK_OPTION)
- CvUnitMovement::ConsumesAllMoves(const CvUnit *, const CvPlot *, const CvPlot *)
- CvUnitMovement::CostsOnlyOne(const CvUnit *, const CvPlot *, const CvPlot *)
- CvUnitMovement::IsSlowedByZOC(const CvUnit *, const CvPlot *, const CvPlot *)
- CvLuaUnit::lIsEmbarked(lua_State *)