CvUnit::isDelayedDeath() const
- Defined in
- CvUnit.cpp, line 19564
- Class
- CvUnit
- Hook name
CivHooks::CvUnit_isDelayedDeath
Hooks
static bool BeforeCvUnit_isDelayedDeath(const CvUnit* self, bool& result);static void AfterCvUnit_isDelayedDeath(const CvUnit* self, bool& result);static bool ReplaceCvUnit_isDelayedDeath(bool (*original)(const CvUnit*), const CvUnit* self);CivRegisterBefore<CivHooks::CvUnit_isDelayedDeath>(host, &BeforeCvUnit_isDelayedDeath);CivRegisterAfter<CivHooks::CvUnit_isDelayedDeath>(host, &AfterCvUnit_isDelayedDeath);CivRegisterReplace<CivHooks::CvUnit_isDelayedDeath>(host, &ReplaceCvUnit_isDelayedDeath);
Code
19564bool CvUnit::isDelayedDeath() const19565{19566 VALIDATE_OBJECT19567 return m_bDeathDelay;19568}
Calls
FAutoVariable::operator const bool &
Called by
49 functions in 9 files
- CvHomelandAI::FindHomelandTargets()
- CvHomelandAI::RecruitUnits()
- CvMilitaryAI::GetMaxPossibleInterceptions(CvPlot *, bool) const
- CvMilitaryAI::LogAvailableForces()
- CvPlayer::EndTurnsForReadyUnits()
- CvPlayer::GetCountReadyUnits() const
- CvPlayer::GetFirstReadyUnit() const
- CvPlayer::HasUnit(UnitTypes)
- CvPlayer::HasUnitClass(UnitClassTypes)
- CvPlayer::RespositionInvalidUnits()
- CvPlayer::hasPromotableUnit() const
- CvPlayer::hasReadyUnit() const
- CvPlot::verifyUnitValidPlot()
- CvTacticalAI::ClearEnemiesNearArmy(CvArmyAI *)
- CvTacticalAI::CommandeerUnits()
- CvTacticalAI::FindTacticalTargets()
- CvTacticalAI::PerformChosenMoves(int)
- CvTacticalTarget::IsTargetStillAlive(PlayerTypes)
- CvUnit::CanBuildSpaceship(const CvPlot *, bool) const
- CvUnit::CanCultureBomb(const CvPlot *, bool) const
- CvUnit::CanEnhanceReligion(const CvPlot *) const
- CvUnit::CanFoundReligion(const CvPlot *) const
- CvUnit::CanRemoveHeresy(const CvPlot *) const
- CvUnit::CanSpreadReligion(const CvPlot *) const
- CvUnit::EnemyScoreAtRange(const CvPlot *, bool) const
- CvUnit::GetBestInterceptor(const CvPlot &, CvUnit *, bool, bool) const
- CvUnit::GetInterceptorCount(const CvPlot &, CvUnit *, bool, bool) const
- CvUnit::IsCanDefend(const CvPlot *) const
- CvUnit::IsCanRushBuilding(CvCity *, bool) const
- CvUnit::canBuyCityState(const CvPlot *, bool) const
- CvUnit::canConstruct(const CvPlot *, BuildingTypes) const
- CvUnit::canCreateGreatWork(const CvPlot *, bool) const
- CvUnit::canDiscover(const CvPlot *, bool) const
- CvUnit::canGift(bool, bool) const
- CvUnit::canHurry(const CvPlot *, bool) const
- CvUnit::canLead(const CvPlot *, int) const
- CvUnit::canRepairFleet(const CvPlot *, bool) const
- CvUnit::canTrade(const CvPlot *, bool) const
- CvUnit::isAttacking() const
- CvUnit::isBlastTourism() const
- CvUnit::isGivesPolicies() const
- CvUnit::isGoldenAge() const
- CvUnit::setXY(int, int, bool, bool, bool, bool, bool)
- CvUnitCombat::Attack(CvUnit &, CvPlot &, ATTACK_OPTION)
- CvUnitCombat::GenerateMeleeCombatInfo(CvUnit &, CvUnit *, CvPlot &, CvCombatInfo *)
- CvUnitCombat::GenerateNuclearExplosionDamage(CvPlot *, int, CvUnit *, CvCombatMemberEntry *, int *, int)
- CvUnitCombat::ResolveMeleeCombat(const CvCombatInfo &, uint)
- CvUnitMission::AutoMission(UnitHandle)
- CvLuaUnit::lIsDelayedDeath(lua_State *)