CvUnit::getFortifyTurns() const
- Defined in
- CvUnit.cpp, line 17553
- Class
- CvUnit
- Hook name
CivHooks::CvUnit_getFortifyTurns
Hooks
static bool BeforeCvUnit_getFortifyTurns(const CvUnit* self, int& result);static void AfterCvUnit_getFortifyTurns(const CvUnit* self, int& result);static int ReplaceCvUnit_getFortifyTurns(int (*original)(const CvUnit*), const CvUnit* self);CivRegisterBefore<CivHooks::CvUnit_getFortifyTurns>(host, &BeforeCvUnit_getFortifyTurns);CivRegisterAfter<CivHooks::CvUnit_getFortifyTurns>(host, &AfterCvUnit_getFortifyTurns);CivRegisterReplace<CivHooks::CvUnit_getFortifyTurns>(host, &ReplaceCvUnit_getFortifyTurns);
Code
17553int CvUnit::getFortifyTurns() const17554{17555 VALIDATE_OBJECT17556 return m_iFortifyTurns;17557}
Calls
FAutoVariable::operator const int &
Called by
- CvGame::updateMoves()
- CvUnit::DoUpgradeTo(UnitTypes, bool)
- CvUnit::GetMaxAttackStrength(const CvPlot *, const CvPlot *, const CvUnit *) const
- CvUnit::GetMaxRangedCombatStrength(const CvUnit *, const CvCity *, bool, bool) const
- CvUnit::canFortify(const CvPlot *) const
- CvUnit::canHold(const CvPlot *) const
- CvUnit::canSentry(const CvPlot *) const
- CvUnit::canSleep(const CvPlot *) const
- CvUnit::changeFortifyTurns(int)
- CvUnit::doTurn()
- CvUnit::fortifyModifier() const
- CvUnit::setFortifyTurns(int)
- CvUnit::setupGraphical()
- CvLuaUnit::lGetFortifyTurns(lua_State *)