Hooks
static bool BeforeCvUnit_changeCombatTimer(CvUnit* self, int iChange);static void AfterCvUnit_changeCombatTimer(CvUnit* self, int iChange);static void ReplaceCvUnit_changeCombatTimer(void (*original)(CvUnit*, int), CvUnit* self, int iChange);CivRegisterBefore<CivHooks::CvUnit_changeCombatTimer>(host, &BeforeCvUnit_changeCombatTimer);CivRegisterAfter<CivHooks::CvUnit_changeCombatTimer>(host, &AfterCvUnit_changeCombatTimer);CivRegisterReplace<CivHooks::CvUnit_changeCombatTimer>(host, &ReplaceCvUnit_changeCombatTimer);