CvUnit::SetActivityType(ActivityTypes, bool)
- Defined in
- CvUnit.cpp, line 22309
- Class
- CvUnit
- Hook name
CivHooks::CvUnit_SetActivityType
Hooks
static bool BeforeCvUnit_SetActivityType(CvUnit* self, ActivityTypes eNewValue, bool bClearFortify);static void AfterCvUnit_SetActivityType(CvUnit* self, ActivityTypes eNewValue, bool bClearFortify);static void ReplaceCvUnit_SetActivityType(void (*original)(CvUnit*, ActivityTypes, bool), CvUnit* self, ActivityTypes eNewValue, bool bClearFortify);CivRegisterBefore<CivHooks::CvUnit_SetActivityType>(host, &BeforeCvUnit_SetActivityType);CivRegisterAfter<CivHooks::CvUnit_SetActivityType>(host, &AfterCvUnit_SetActivityType);CivRegisterReplace<CivHooks::CvUnit_SetActivityType>(host, &ReplaceCvUnit_SetActivityType);
Code
22308#if defined(MOD_BUGFIX_UNITS_AWAKE_IN_DANGER)22309void CvUnit::SetActivityType(ActivityTypes eNewValue, bool bClearFortify)22310#else22311void CvUnit::SetActivityType(ActivityTypes eNewValue)22312#endif22313{22314 VALIDATE_OBJECT22315 CvPlot* pPlot;2231622317 CvAssert(getOwner() != NO_PLAYER);2231822319 ActivityTypes eOldActivity = GetActivityType();2232022321 if(eOldActivity != eNewValue)22322 {22323 pPlot = plot();2232422325 m_eActivityType = eNewValue;2232622327 // If we're waking up a Unit then remove it's fortification bonus22328#if defined(MOD_BUGFIX_UNITS_AWAKE_IN_DANGER)22329 if(eNewValue == ACTIVITY_AWAKE && bClearFortify)22330#else22331 if(eNewValue == ACTIVITY_AWAKE)22332#endif22333 {22334 setFortifyTurns(0);22335 }2233622337 auto_ptr<ICvPlot1> pDllSelectionPlot(DLLUI->getSelectionPlot());22338 int iSelectionPlotIndex = (pDllSelectionPlot.get() != NULL)? pDllSelectionPlot->GetPlotIndex() : -1;22339 if(pPlot->GetPlotIndex() == iSelectionPlotIndex)22340 {22341 DLLUI->setDirty(PlotListButtons_DIRTY_BIT, true);22342 DLLUI->setDirty(SelectionButtons_DIRTY_BIT, true);22343 }22344 }22345}
Calls
- CvGlobals::GetEngineUserInterface()
- CvPlot::GetPlotIndex() const
- CvUnit::GetActivityType() const
- CvUnit::plot() const
- CvUnit::setFortifyTurns(int)
FAutoVariable::operator=ICvPlot1::GetPlotIndexICvUserInterface1::getSelectionPlotICvUserInterface1::setDirtystd::auto_ptr::auto_ptrstd::auto_ptr::getstd::auto_ptr::operator->
Called by
- CvUnit::SetAutomateType(AutomateTypes)
- CvUnit::doCommand(CommandTypes, int, int)
- CvUnit::doTurn()
- CvUnit::jumpToNearestValidPlot()
- CvUnit::setPromotionReady(bool)
- CvUnit::setTransportUnit(CvUnit *)
- CvUnit::setXY(int, int, bool, bool, bool, bool, bool)
- CvUnit::unloadAll()
- CvUnitCombat::Attack(CvUnit &, CvPlot &, ATTACK_OPTION)
- CvUnitCombat::AttackAir(CvUnit &, CvPlot &, ATTACK_OPTION)
- CvUnitCombat::AttackAirSweep(CvUnit &, CvPlot &, ATTACK_OPTION)
- CvUnitCombat::AttackRanged(CvUnit &, int, int, CvUnitCombat::ATTACK_OPTION)
- CvUnitMission::ContinueMission(UnitHandle, int, int)
- CvUnitMission::DeactivateHeadMission(UnitHandle, int)
- CvUnitMission::StartMission(UnitHandle)
- CvLuaUnit::lSetActivityType(lua_State *)