CvUnit::GetActivityType() const
- Defined in
- CvUnit.cpp, line 22300
- Class
- CvUnit
- Hook name
CivHooks::CvUnit_GetActivityType
Hooks
static bool BeforeCvUnit_GetActivityType(const CvUnit* self, ActivityTypes& result);static void AfterCvUnit_GetActivityType(const CvUnit* self, ActivityTypes& result);static ActivityTypes ReplaceCvUnit_GetActivityType(ActivityTypes (*original)(const CvUnit*), const CvUnit* self);CivRegisterBefore<CivHooks::CvUnit_GetActivityType>(host, &BeforeCvUnit_GetActivityType);CivRegisterAfter<CivHooks::CvUnit_GetActivityType>(host, &AfterCvUnit_GetActivityType);CivRegisterReplace<CivHooks::CvUnit_GetActivityType>(host, &ReplaceCvUnit_GetActivityType);
Code
22300ActivityTypes CvUnit::GetActivityType() const22301{22302 VALIDATE_OBJECT22303 return m_eActivityType;22304}
Calls
FAutoVariable::operator const ActivityTypes &
Called by
- CvGame::updateMoves()
- PUF_isNoMission(const CvUnit *, int, int)
- CvMilitaryAI::GetMaxPossibleInterceptions(CvPlot *, bool) const
- CvUnit::GetBestInterceptor(const CvPlot &, CvUnit *, bool, bool) const
- CvUnit::GetInterceptorCount(const CvPlot &, CvUnit *, bool, bool) const
- CvUnit::ReadyToMove() const
- CvUnit::SetActivityType(ActivityTypes, bool)
- CvUnit::doTurn()
- CvUnit::isWaiting() const
- CvUnit::setXY(int, int, bool, bool, bool, bool, bool)
- CvUnitMission::AutoMission(UnitHandle)
- CvUnitMission::DeactivateHeadMission(UnitHandle, int)
- CvUnitMission::StartMission(UnitHandle)
- CvUnitMission::UpdateMission(UnitHandle &)
- CvLuaUnit::lGetActivityType(lua_State *)