CvUnit::GetReligionData() const
- Defined in
- CvUnit.h, line 1473
- Class
- CvUnit
- Not a hook point
- written in a header
Code
1473 CvUnitReligion* GetReligionData() const1474 {1475 return m_pReligion;1476 }
Called by
- CvCity::Purchase(UnitTypes, BuildingTypes, ProjectTypes, YieldTypes)
- CvCityCitizens::DoSpawnGreatPerson(UnitTypes, bool, bool, bool)
- CvPlayer::DoCivilianReturnLogic(bool, PlayerTypes, int)
- CvPlayer::processPolicies(PolicyTypes, int)
- CvCityReligions::IsDefendedAgainstSpread(ReligionTypes)
- CvGameReligions::FoundReligion(PlayerTypes, ReligionTypes, const char *, BeliefTypes, BeliefTypes, BeliefTypes, BeliefTypes, CvCity *)
- CvReligionAI::HaveEnoughInquisitors(ReligionTypes) const
- CvReligionAI::ScoreCityForMissionary(CvCity *, UnitHandle)
- CvUnit::CanEnhanceReligion(const CvPlot *) const
- CvUnit::CanRemoveHeresy(const CvPlot *) const
- CvUnit::CanSpreadReligion(const CvPlot *) const
- CvUnit::DoAttrition()
- CvUnit::DoRemoveHeresy()
- CvUnit::DoSpreadReligion()
- CvUnit::GetConversionStrength(const CvCity *) const
- CvUnit::GetMajorityReligionAfterSpread() const
- CvUnit::GetNumFollowersAfterSpread() const
- CvUnit::canBuild(const CvPlot *, BuildTypes, bool, bool) const
- CvUnit::canGivePolicies(const CvPlot *, bool) const
- CvUnit::canGoldenAge(const CvPlot *, bool) const
- CvUnit::createCaptureUnit(const CvUnitCaptureDefinition &)
- CvUnit::found()
- CvUnit::getCaptureDefinition(CvUnitCaptureDefinition *, PlayerTypes)
- CvUnit::gift(bool)
- CvUnit::initWithNameOffset(int, UnitTypes, int, UnitAITypes, PlayerTypes, int, int, DirectionTypes, bool, bool, int, int)
- CvLuaUnit::lGetReligion(lua_State *)
- CvLuaUnit::lGetSpreadsLeft(lua_State *)
- CvLuaUnit::lSetConversionStrength(lua_State *)
- CvLuaUnit::lSetReligion(lua_State *)
- CvLuaUnit::lSetSpreadsLeft(lua_State *)