Bazaar developer reference

CvReligionAI::HaveEnoughInquisitors(ReligionTypes) const

Defined in
CvReligionClasses.cpp, line 6970
Class
CvReligionAI
Hook name
CivHooks::CvReligionAI_HaveEnoughInquisitors

Hooks

static bool BeforeCvReligionAI_HaveEnoughInquisitors(const CvReligionAI* self, ReligionTypes eReligion, bool& result);static void AfterCvReligionAI_HaveEnoughInquisitors(const CvReligionAI* self, ReligionTypes eReligion, bool& result);static bool ReplaceCvReligionAI_HaveEnoughInquisitors(bool (*original)(const CvReligionAI*, ReligionTypes), const CvReligionAI* self, ReligionTypes eReligion);CivRegisterBefore<CivHooks::CvReligionAI_HaveEnoughInquisitors>(host, &BeforeCvReligionAI_HaveEnoughInquisitors);CivRegisterAfter<CivHooks::CvReligionAI_HaveEnoughInquisitors>(host, &AfterCvReligionAI_HaveEnoughInquisitors);CivRegisterReplace<CivHooks::CvReligionAI_HaveEnoughInquisitors>(host, &ReplaceCvReligionAI_HaveEnoughInquisitors);

Code

6969// Do we have as many Inquisitors as we need6970bool CvReligionAI::HaveEnoughInquisitors(ReligionTypes eReligion) const6971{6972	int iLoop;69736974	// Need one for every city in our realm that is of another religion, plus one for defense6975	int iNumNeeded = 1;6976	for(CvCity* pCity = m_pPlayer->firstCity(&iLoop); pCity != NULL; pCity = m_pPlayer->nextCity(&iLoop))6977	{6978		ReligionTypes eCityReligion = pCity->GetCityReligions()->GetReligiousMajority();6979		if(eCityReligion > RELIGION_PANTHEON && eCityReligion != eReligion)6980		{6981			iNumNeeded++;6982		}6983	}69846985	// Count Inquisitors of our religion6986	int iNumInquisitors = 0;6987	for(CvUnit* pUnit = m_pPlayer->firstUnit(&iLoop); pUnit != NULL; pUnit = m_pPlayer->nextUnit(&iLoop))6988	{6989		if(pUnit->getUnitInfo().IsRemoveHeresy())6990		{6991			if(pUnit->GetReligionData()->GetReligion() == eReligion)6992			{6993				iNumInquisitors++;6994			}6995		}6996	}69976998	return iNumInquisitors >= iNumNeeded;6999}

Calls

Called by