Bazaar developer reference

CvTacticalTarget::IsTargetValidInThisDomain(DomainTypes)

Defined in
CvTacticalAI.cpp, line 148
Class
CvTacticalTarget
Hook name
CivHooks::CvTacticalTarget_IsTargetValidInThisDomain

Hooks

static bool BeforeCvTacticalTarget_IsTargetValidInThisDomain(CvTacticalTarget* self, DomainTypes eDomain, bool& result);static void AfterCvTacticalTarget_IsTargetValidInThisDomain(CvTacticalTarget* self, DomainTypes eDomain, bool& result);static bool ReplaceCvTacticalTarget_IsTargetValidInThisDomain(bool (*original)(CvTacticalTarget*, DomainTypes), CvTacticalTarget* self, DomainTypes eDomain);CivRegisterBefore<CivHooks::CvTacticalTarget_IsTargetValidInThisDomain>(host, &BeforeCvTacticalTarget_IsTargetValidInThisDomain);CivRegisterAfter<CivHooks::CvTacticalTarget_IsTargetValidInThisDomain>(host, &AfterCvTacticalTarget_IsTargetValidInThisDomain);CivRegisterReplace<CivHooks::CvTacticalTarget_IsTargetValidInThisDomain>(host, &ReplaceCvTacticalTarget_IsTargetValidInThisDomain);

Code

147/// This target make sense for this domain of unit/zone?148bool CvTacticalTarget::IsTargetValidInThisDomain(DomainTypes eDomain)149{150	bool bRtnValue = false;151152	switch(GetTargetType())153	{154	case AI_TACTICAL_TARGET_DEFENSIVE_BASTION:155	case AI_TACTICAL_TARGET_BARBARIAN_CAMP:156	case AI_TACTICAL_TARGET_IMPROVEMENT:157	case AI_TACTICAL_TARGET_IMPROVEMENT_TO_DEFEND:158	case AI_TACTICAL_TARGET_ANCIENT_RUINS:159	case AI_TACTICAL_TARGET_TRADE_UNIT_LAND:160	case AI_TACTICAL_TARGET_TRADE_UNIT_LAND_PLOT:161	case AI_TACTICAL_TARGET_CITADEL:162	case AI_TACTICAL_TARGET_IMPROVEMENT_RESOURCE:163		bRtnValue = (eDomain == DOMAIN_LAND);164		break;165166	case AI_TACTICAL_TARGET_BLOCKADE_RESOURCE_POINT:167	case AI_TACTICAL_TARGET_BOMBARDMENT_ZONE:168	case AI_TACTICAL_TARGET_EMBARKED_CIVILIAN:169	case AI_TACTICAL_TARGET_EMBARKED_MILITARY_UNIT:170	case AI_TACTICAL_TARGET_TRADE_UNIT_SEA:171	case AI_TACTICAL_TARGET_TRADE_UNIT_SEA_PLOT:172		bRtnValue = (eDomain == DOMAIN_SEA);173		break;174175	case AI_TACTICAL_TARGET_CITY:176	case AI_TACTICAL_TARGET_CITY_TO_DEFEND:177	case AI_TACTICAL_TARGET_LOW_PRIORITY_CIVILIAN:178	case AI_TACTICAL_TARGET_MEDIUM_PRIORITY_CIVILIAN:179	case AI_TACTICAL_TARGET_HIGH_PRIORITY_CIVILIAN:180	case AI_TACTICAL_TARGET_VERY_HIGH_PRIORITY_CIVILIAN:181	case AI_TACTICAL_TARGET_LOW_PRIORITY_UNIT:182	case AI_TACTICAL_TARGET_MEDIUM_PRIORITY_UNIT:183	case AI_TACTICAL_TARGET_HIGH_PRIORITY_UNIT:184		bRtnValue = true;185		break;186	}187188	return bRtnValue;189}

Calls

Called by