CvTacticalTarget::GetTargetType()
- Defined in
- CvTacticalAI.h, line 306
- Class
- CvTacticalTarget
- Not a hook point
- written in a header
Code
306 inline AITacticalTargetType GetTargetType()307 {308 return m_eTargetType;309 }
Called by
- CvTacticalAI::ClearEnemiesNearArmy(CvArmyAI *)
- CvTacticalAI::ComputeTotalExpectedDamage(CvTacticalTarget *, CvPlot *)
- CvTacticalAI::ExecuteAttack(CvTacticalTarget *, CvPlot *, bool, bool)
- CvTacticalAI::ExecuteCloseOnTarget(CvTacticalTarget &, CvTacticalDominanceZone *)
- CvTacticalAI::ExecuteFormationMoves(CvArmyAI *, CvPlot *)
- CvTacticalAI::ExecuteGatherMoves(CvArmyAI *)
- CvTacticalAI::ExecuteHedgehogDefense(CvTacticalTarget &, CvTacticalDominanceZone *)
- CvTacticalAI::FindNearbyTarget(UnitHandle, int, AITacticalTargetType, CvUnit *)
- CvTacticalAI::FindPassiveBarbarianLandMove(UnitHandle)
- CvTacticalAI::GetFirstUnitTarget()
- CvTacticalAI::GetFirstZoneTarget(AITacticalTargetType)
- CvTacticalAI::GetNextUnitTarget()
- CvTacticalAI::GetNextZoneTarget()
- CvTacticalAI::IdentifyPriorityBarbarianTargets()
- CvTacticalAI::IdentifyPriorityTargets()
- CvTacticalAI::IdentifyPriorityTargetsByType()
- CvTacticalAI::PlotAttritFromRangeMoves()
- CvTacticalAI::PlotCounterattackMoves()
- CvTacticalAI::PlotEmergencyPurchases()
- CvTacticalAI::PlotExploitFlanksMoves()
- CvTacticalAI::PlotHedgehogMoves()
- CvTacticalAI::PlotShoreBombardmentMoves()
- CvTacticalAI::PlotSitAndBombardMoves()
- CvTacticalAI::PlotSteamrollMoves()
- CvTacticalAI::PlotSurgicalCityStrikeMoves()
- CvTacticalTarget::IsTargetStillAlive(PlayerTypes)
- CvTacticalTarget::IsTargetValidInThisDomain(DomainTypes)