Hooks
static bool BeforeCvAirMissionDefinition_setDamage(CvAirMissionDefinition* self, BattleUnitTypes unitType, int damage);static void AfterCvAirMissionDefinition_setDamage(CvAirMissionDefinition* self, BattleUnitTypes unitType, int damage);static void ReplaceCvAirMissionDefinition_setDamage(void (*original)(CvAirMissionDefinition*, BattleUnitTypes, int), CvAirMissionDefinition* self, BattleUnitTypes unitType, int damage);CivRegisterBefore<CivHooks::CvAirMissionDefinition_setDamage>(host, &BeforeCvAirMissionDefinition_setDamage);CivRegisterAfter<CivHooks::CvAirMissionDefinition_setDamage>(host, &AfterCvAirMissionDefinition_setDamage);CivRegisterReplace<CivHooks::CvAirMissionDefinition_setDamage>(host, &ReplaceCvAirMissionDefinition_setDamage);