Bazaar developer reference

CvPromotionEntry::IsRoughTerrainEndsTurn() const

Defined in
CvPromotionClasses.cpp, line 1576
Class
CvPromotionEntry
Hook name
CivHooks::CvPromotionEntry_IsRoughTerrainEndsTurn

Hooks

static bool BeforeCvPromotionEntry_IsRoughTerrainEndsTurn(const CvPromotionEntry* self, bool& result);static void AfterCvPromotionEntry_IsRoughTerrainEndsTurn(const CvPromotionEntry* self, bool& result);static bool ReplaceCvPromotionEntry_IsRoughTerrainEndsTurn(bool (*original)(const CvPromotionEntry*), const CvPromotionEntry* self);CivRegisterBefore<CivHooks::CvPromotionEntry_IsRoughTerrainEndsTurn>(host, &BeforeCvPromotionEntry_IsRoughTerrainEndsTurn);CivRegisterAfter<CivHooks::CvPromotionEntry_IsRoughTerrainEndsTurn>(host, &AfterCvPromotionEntry_IsRoughTerrainEndsTurn);CivRegisterReplace<CivHooks::CvPromotionEntry_IsRoughTerrainEndsTurn>(host, &ReplaceCvPromotionEntry_IsRoughTerrainEndsTurn);

Code

1575/// Accessor: Entering rough terrain uses up a unit's movement? (regardless of how many moves he has)1576bool CvPromotionEntry::IsRoughTerrainEndsTurn() const1577{1578	return m_bRoughTerrainEndsTurn;1579}

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