CvPlot::isMountain() const
- Defined in
- CvPlot.h, line 471
- Class
- CvPlot
- Not a hook point
- written in a header
Code
471 bool isMountain() const472 {473 return (PlotTypes)m_ePlotType == PLOT_MOUNTAIN;474 }
Called by
53 functions in 18 files
- BuildRouteValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- IgnoreUnitsDestValid(int, int, const void *, CvAStar *)
- InfluenceCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- PathCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- PathDestValid(int, int, const void *, CvAStar *)
- PathNodeAdd(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- PathValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- StepValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- TacticalAnalysisMapPathValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- TradeRouteLandPathCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- TradeRouteLandValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- CvBarbarians::DoCamps()
- CvBarbarians::DoSpawnBarbarianUnit(CvPlot *, bool, bool)
- CvBuilderTaskingAI::ShouldBuilderConsiderPlot(CvUnit *, CvPlot *)
- CvCity::isValidBuildingLocation(BuildingTypes) const
- CityStrategyAIHelpers::IsTestCityStrategy_MountainCity(CvCity *)
- CvDllPlot::IsMountain() const
- CvEconomicAI::DisbandExtraWorkers()
- CvEconomicAI::GetImprovedToImprovablePlotsRatio()
- CvEconomicAI::ScoreExplorePlot(CvPlot *, TeamTypes, int, DomainTypes)
- CalculateDigSiteWeight(int, FFastVector<CvArchaeologyData, true, c_eCiv5GameplayDLL, 0> &, FFastVector<CvArchaeologyData, true, c_eCiv5GameplayDLL, 0> &)
- CvHomelandAI::PlotAirliftMoves()
- CvMap::DoPlaceNaturalWonders()
- CvMap::calculateAreas()
- CvMilitaryAI::EvaluateMilitaryApproaches(CvCity *, bool, bool)
- CvPlayer::DoUpdateCramped()
- CvPlayer::DoUprising()
- CvPlayer::addFreeUnit(UnitTypes, UnitAITypes)
- CvPlayer::getAdvancedStartRouteCost(RouteTypes, bool, CvPlot *)
- CvPlayer::getAdvancedStartUnitCost(UnitTypes, bool, CvPlot *)
- CvPlayer::receiveGoody(CvPlot *, GoodyTypes, CvUnit *)
- CvPlot::GetNumAdjacentMountains() const
- CvPlot::calculateImprovementYieldChange(ImprovementTypes, YieldTypes, PlayerTypes, bool, RouteTypes) const
- CvPlot::calculateNatureYield(YieldTypes, TeamTypes, bool) const
- CvPlot::calculateYield(YieldTypes, bool)
- CvPlot::canHaveFeature(FeatureTypes) const
- CvPlot::canHaveImprovement(ImprovementTypes, TeamTypes, bool) const
- CvPlot::canHaveResource(ResourceTypes, bool, bool) const
- CvPlot::defenseModifier(TeamTypes, bool, bool) const
- CvPlot::getTurnDamage(bool, bool, bool, bool) const
- CvPlot::getYieldWithBuild(BuildTypes, YieldTypes, bool, PlayerTypes) const
- CvPlot::isFreshWater() const
- CvPlot::seeFromLevel(TeamTypes) const
- CvPlot::seeThroughLevel(bool) const
- CvPlot::isRoughGround() const
- CvCitySiteEvaluator::CanFound(CvPlot *, const CvPlayer *, bool) const
- CvCitySiteEvaluator::ComputeStrategicValue(CvPlot *, CvPlayer *, int)
- CvCitySiteEvaluator::PlotFertilityValue(CvPlot *)
- CvTacticalAnalysisMap::PopulateCell(int, CvPlot *)
- CvUnit::DoAttrition()
- CvUnit::canEnterTerrain(const CvPlot &, byte) const
- CvUnit::jumpToNearestValidPlot()
- CvLuaPlot::lIsMountain(lua_State *)