Hooks
static bool BeforeCvMinorCivAI_SetUnitSpawningDisabled(CvMinorCivAI* self, PlayerTypes ePlayer, bool bValue);static void AfterCvMinorCivAI_SetUnitSpawningDisabled(CvMinorCivAI* self, PlayerTypes ePlayer, bool bValue);static void ReplaceCvMinorCivAI_SetUnitSpawningDisabled(void (*original)(CvMinorCivAI*, PlayerTypes, bool), CvMinorCivAI* self, PlayerTypes ePlayer, bool bValue);CivRegisterBefore<CivHooks::CvMinorCivAI_SetUnitSpawningDisabled>(host, &BeforeCvMinorCivAI_SetUnitSpawningDisabled);CivRegisterAfter<CivHooks::CvMinorCivAI_SetUnitSpawningDisabled>(host, &AfterCvMinorCivAI_SetUnitSpawningDisabled);CivRegisterReplace<CivHooks::CvMinorCivAI_SetUnitSpawningDisabled>(host, &ReplaceCvMinorCivAI_SetUnitSpawningDisabled);