Hooks
static bool BeforeCvMinorCivAI_IsUnitSpawningDisabled(const CvMinorCivAI* self, PlayerTypes ePlayer, bool& result);static void AfterCvMinorCivAI_IsUnitSpawningDisabled(const CvMinorCivAI* self, PlayerTypes ePlayer, bool& result);static bool ReplaceCvMinorCivAI_IsUnitSpawningDisabled(bool (*original)(const CvMinorCivAI*, PlayerTypes), const CvMinorCivAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvMinorCivAI_IsUnitSpawningDisabled>(host, &BeforeCvMinorCivAI_IsUnitSpawningDisabled);CivRegisterAfter<CivHooks::CvMinorCivAI_IsUnitSpawningDisabled>(host, &AfterCvMinorCivAI_IsUnitSpawningDisabled);CivRegisterReplace<CivHooks::CvMinorCivAI_IsUnitSpawningDisabled>(host, &ReplaceCvMinorCivAI_IsUnitSpawningDisabled);